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Thread Statistics | Show CCP posts - 13 post(s) |
Bouh Revetoile
TIPIAKS
266
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Posted - 2013.03.28 00:47:00 -
[1] - Quote
Maximus Andendare wrote:Each race has their various flavors integrated into the Navy lineups in some fashion (even Amarr with one ship a +tank brick and the other an +optimal laser monster), so it'd make more sense for Caldari to represent hybrids into their Navy lineup and rework the other ship to make HMLs more viable as a range option (with HAM being equally viable for brawling). This'd also add a shield hybrid option into the Navy lineup that is sorely missing in the current iteration. As good as a railgun caldari navy ship could be, you can see that amarr forgoe their drones secondary weapon to focus on their other traits : insane armor tank. In the same fashion, caldari navy ships focus on their primary weapon with one fast attack navy ship, and one favoring defense. Caldari are also the superior shield race, and the 6 slots on the Osprey Navy Issue will make it an insanely robust shield ship, or an utility (EWAR) ship.
Changes are really big. The ENI will almost have Brutix dps with catalyst tank ; this is actually scary !
Lots of these changes are scary infact : - Navy Vexor with speed bonused heavy drones, or tracking sentries ; - Navy Osprey with hilarious speed and 6 mid slots ! - Navy Caracal with almost Drake dps ; - Navy Omen with destroyer speed and optimale bonused lasers ; - Navy Auguror's insane tank with 2 utility high slots ; - Navy Scythe with insane damage, whatever the weapon it choose, and frigate speed and agility.
In fact, they all get other classes ability, be it dps, mobility or tank, and sometime many of these abilities. I'm afraid of what they will do to frigates in fact and AF most notably ; but frigate signature may be enough to protect them from these beasts.
Stabber Fleet Issue was certainly the best navy cruiser, so the changes are not that big. Mass increase is equivalent to a 800mm Titanium plate (meta2). Considering the recent addition of armor honeycombing skill, its stats when 1600mm plated will be the same as before armor rebalance. |
Bouh Revetoile
TIPIAKS
266
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Posted - 2013.03.29 16:25:00 -
[2] - Quote
Veshta Yoshida wrote:The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes. Quad light beam with gleam have better tracking than focused medium pulse (and in fact the same tracking than heavy ion blasters with void) ; maybe not enough yet ? |
Bouh Revetoile
TIPIAKS
266
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Posted - 2013.03.29 18:02:00 -
[3] - Quote
Pelea Ming wrote:Goldensaver wrote:Liang Nuren wrote:Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. Yes, we do. This is a very needed role that is currently completely unfilled in the game. -Liang I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen. THIS I could agree with, making it a beam platform, it's about time that the amarr got something decent for beams for once! Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate. |
Bouh Revetoile
TIPIAKS
266
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Posted - 2013.03.30 21:24:00 -
[4] - Quote
Veshta Yoshida wrote:The singular purpose doctrine is fine for T2 where one shops for a specific tool, but not run of the mill T1 hulls which is what navy is these days. Gotta say I am going to miss being able to burn through a set of scorch before dying horribly, most times one leaves a ton of half used crystals behind (and in ever increasing station caches!) .. that RoF bonus sure did know how to chow down Maybe the ship would become too powerful if it was able to brawl and kite : brawl mean firepower and staying power ; kite mean super speed and projection ; being good at both is not very good IMO.
That may be the problem with the Stabber FI BTW : it's a super fast brawler, hence the nerf it gets. |
Bouh Revetoile
TIPIAKS
303
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Posted - 2013.04.17 23:22:00 -
[5] - Quote
Donedy wrote:Well if it doesnt work how i think it works, tell me where im wrong. In all the cases when i see his terrible align time compared to all the other faction cruisers, im a bit worried. 0,07s more align time is terrible now ?
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Bouh Revetoile
TIPIAKS
303
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Posted - 2013.04.18 01:03:00 -
[6] - Quote
I was comparing it to the navy vexor. I should have mentioned it. Yet, these agility values, per se, are actually very low I think, as the most agile of them are more agile than destroyers. |
Bouh Revetoile
TIPIAKS
307
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Posted - 2013.04.24 19:12:00 -
[7] - Quote
Shingorash wrote:I think the Scythe needs another bonus, you cant really use all the high slots at the same time so having a gun and a missile bonus is rather pointless.
Wouldnt it be better to have a Damage or ROF bonus to both and then perhaps a Speed Boost or a Web bonus or something as the secondary? The bonus it have are doubled : 10%rof or 10% damage with almost as many guns as the others. |
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